What Is Gunman, Exactly?
Gunman is a turn-based stickman duel game where you and an AI opponent take shots at each other across a series of 50 levels. The twist? It's all about physics. You drag back to set your aim and power, then release to fire. The angle, the force, and even the environment can send your bullet bouncing in unexpected directions. It's simple to pick up, but levels get tricky fast.
The game throws in a few extras: shiny diamonds to collect on each stage, a small arsenal of weapons (fire rounds, heavy bullets, and a magic shield), and a steady difficulty curve. It's not trying to reinvent the wheel — it's just a clean, satisfying take on the classic "artillery" formula.
How the Controls Work (and What to Watch For)
On desktop, you click and drag back from your stickman to aim. The farther you drag, the more power you apply. Release to fire. On touch devices, it's the same gesture — tap, drag, lift. The controls feel responsive and natural, but there's a small nuance: the game doesn't show a dotted trajectory line. You have to eyeball your shot. That means trial and error is part of the learning curve.

One common mistake? Dragging too far back and sending your shot way over the enemy's head. Start with shorter pulls and adjust. You can also use the environment — some levels have walls or platforms that can bounce your bullet into the enemy if you aim cleverly.
Weapon Choices: When to Switch It Up
You start with a basic pistol. As you collect diamonds, you unlock weapons in the bottom bar: fire rounds (they explode on impact, good for tight corners), heavy bullets (more damage but slower travel), and a magic shield (blocks one hit). The shield is a lifesaver on later levels where the AI gets surprisingly accurate.
Here's the practical tip: don't hoard diamonds. Spend them on unlocking new weapons early. The fire round, in particular, can clear levels faster because its splash damage sometimes hits the enemy even if your aim is slightly off. The heavy bullet is better for straight-line shots when the enemy is far away. Switch between them based on the level layout — it's not a one-size-fits-all game.

Reading the AI and Adapting
The AI opponent isn't a genius, but it's not a pushover either. It tends to use the same few angles and power levels, so after a few rounds you'll notice patterns. For example, on flat terrain, it often fires with medium power and a 45-degree angle. That predictability is your edge.
But here's where the game gets a little repetitive: the AI doesn't adapt much to your tactics. Once you figure out its habits, many levels feel similar. The real challenge comes from the level design itself — platforms, gaps, and obstacles that force you to calculate bounces. If you enjoy geometry and trial-and-error puzzle-shooting, that's the appeal. If you're looking for deep AI strategy, this isn't it.
Diamonds and Progression: What to Prioritize
Each level has a few diamonds scattered around. You don't have to collect them to win, but you'll want to. Diamonds unlock new weapons and shields. My advice? Focus on collecting at least the easy-to-reach diamonds in early levels. Skipping them makes later levels harder because you won't have the firepower.

Also, don't ignore the magic shield. It can absorb one hit from the enemy, which is effectively an extra life. On levels where the AI gets a lucky shot, that shield makes the difference between restarting and advancing.
Who Should Play Gunman?
Gunman is a solid pick for anyone who likes physics shooters like Worms or classic Artillery games but wants something faster and less complex. It's also good for short sessions — a level takes maybe two or three minutes. The 50 levels give it enough content for a weekend or a few commutes. Just don't expect deep story or huge variety. What it does, it does cleanly: aim, fire, adapt, repeat. If that sounds good, give it a shot.
One Quick Tip
New players usually do better when they slow down a little and pay attention to repeating patterns instead of reacting too quickly.